WONDERLAND Wiki

WONDERLAND Levels 1–8 Walkthrough

This page is the Levels 1–8 route index. It does not replace the stretch, chase, boss, or ending pages — those own the how-to. Use the table, then open the linked page when that section starts wiping you.

Play Easy / First Words until you can hit train quotas without thinking. Story Mode is not this playlist.

Route at a glance

StretchWhat happensDedicated page
Levels 1–2Zippy tutorial, Lumins, Wormy vendor, fake doorsBeginner Guide
After level 2Mole chaseMole Chase
Levels 3–4Higher Ticket quota, longer sightlinesAfter Mole
After level 4Wormy chaseWormy Chase
Levels 5–6Longer maps, then the rideBefore the Coaster
After level 6Coaster chase / Star AngelsCoaster Chase
Levels 7–8Last Ticket loops, finale kitLast Trains
After level 8Wonder fight, five phases, then parkourBoss Guide
EndingHospital / coma cutsceneEnding

Puzzle rooms can appear on any level: Puzzles.

Levels 1–2: learn the loop

Stay on Zippy. Collect Lumins, pay the backpack, convert overflow at Wormy, and look at the map before every door.

Expect Rabbit fake doors, Gnome contact kills, and early grabbers such as Titjack. Buy a Stopwatch if you have Tickets left after the quota.

Mole chase (after level 2)

Activating the scanner after level 2 pulls Mole out of the ground. Mole is slow and kills on contact. The room is a lever / obby chase, not a DPS check. The exit is a hole, not the last door.

Full sequence: Mole Chase.

Levels 3–4

Quota goes up. Owl and Balloon Head get worse in long halls: do not stare.

Full page: After Mole: Levels 3–4.

Wormy chase (after level 4)

After the mid-game, Wormy stops being only a vendor. Finish conversions before the chase script starts, then run the marked path. Dust helps; standing still to feed the worm during the chase does not.

Full sequence: Wormy Chase.

Levels 5–6, then coaster

Maps run longer. After level 6 comes the Coaster Chase.

Full pages: Before the Coaster: Levels 5–6, Coaster Chase.

Levels 7–8 and the finale

Level 8 is the last Ticket loop. Buy a Hammer if you still need one, then the five-phase fight.

Full pages: Last Trains: Levels 7–8, Boss Guide, Ending.

If a run stalls

ProblemFix
Cannot find the trainPay Zippy
Quota shortConvert at Wormy, then stop
Timer goneHat in front of the shop
Lives droppingBandaids; stop opening fake doors