WONDERLAND After Mole: Levels 3–4
This page is only Levels 3–4. Full 1–8 order: Levels Walkthrough. Mole’s route is Mole Chase, not this page.
Levels 3 and 4 sit after Mole and before Wormy Chase. The loop is the same as the tutorial floors — Lumins, Zippy, Wormy as a vendor, train quota — but the quota is higher and sightlines are longer.
Layouts still shuffle. Treat this as a quota check, not a memorized corridor.
What to do
- Convert enough Lumins at Wormy to cover the on-screen Ticket quota plus one planned shop buy.
- Keep a stash for Zippy so you can still find the train.
- Buy Stopwatch or Wonder Dust only with leftover Tickets.
- Finish conversions before you board the level 4 train. Wormy becomes a chase after this stretch.
Threats
Owl and Balloon Head get worse in long halls. Do not stare. Rabbit fake doors still chip the shared HealthBox — check Wander Doodle first.
If the Wonder timer is close, skip extra puzzle rooms unless you still need Lumins.
Next
After level 4: Wormy Chase. Then Before the Coaster: Levels 5–6.