WONDERLAND Wiki

WONDERLAND After Mole: Levels 3–4

This page is only Levels 3–4. Full 1–8 order: Levels Walkthrough. Mole’s route is Mole Chase, not this page.

Levels 3 and 4 sit after Mole and before Wormy Chase. The loop is the same as the tutorial floors — Lumins, Zippy, Wormy as a vendor, train quota — but the quota is higher and sightlines are longer.

Layouts still shuffle. Treat this as a quota check, not a memorized corridor.

What to do

  1. Convert enough Lumins at Wormy to cover the on-screen Ticket quota plus one planned shop buy.
  2. Keep a stash for Zippy so you can still find the train.
  3. Buy Stopwatch or Wonder Dust only with leftover Tickets.
  4. Finish conversions before you board the level 4 train. Wormy becomes a chase after this stretch.

Threats

Owl and Balloon Head get worse in long halls. Do not stare. Rabbit fake doors still chip the shared HealthBox — check Wander Doodle first.

If the Wonder timer is close, skip extra puzzle rooms unless you still need Lumins.

Next

After level 4: Wormy Chase. Then Before the Coaster: Levels 5–6.