WONDERLAND Wiki

WONDERLAND Wormy Chase

This page is the Wormy chase after level 4. How to convert Lumins into Tickets on earlier floors: Wormy. Quota play before the chase: Levels 3–4.

Finish conversions before this chapter. Once the sting starts, Wormy is no longer a vending machine. Treat it like Mole: route, stamina, no sightseeing.

Chase phase (after level 4)

  • Camera often snaps toward Wormy at the start. Turn and run.
  • Do not stand at the converter after the sting starts.
  • Dust on long segments. Walk corners so stamina is not empty on a jump.
  • Do not turn around to watch the worm.

The train quota does not pause. If you are short, you needed to convert on levels 3–4.