WONDERLAND Mole Chase (After Level 2)
This page is the Mole chase sequence after level 2. Stats and badge: Mole. Quota play on the next floors: Levels 3–4.
Mole is the first scripted chase most groups hit. It starts when someone activates the scanner. Mole is a star-nosed mascot with three theatrical masks. It is slow and kills on contact.
What starts it
Stay ready as soon as the group is past the tutorial stretch. Scanner activation is the trigger, not a random roam from the lobby. Once Mole is up, the camera often snaps toward it — that means stop farming and turn toward the exit.
How Mole kills
- Touch = that shared life is gone.
- Missed jumps and standing in the last doorway are the usual deaths, not Mole’s top speed.
- Do not shoot it. Hammer and Minigun are the wrong tools.
How to get through
- Call the scanner so nobody is still in a dead-end.
- After the camera snap, turn and run the marked route.
- Pull levers with E as you go. This is a route puzzle.
- Sprint in bursts. Empty stamina on a jump and Mole does not need to be fast.
- Wonder Dust on the long straight if you have it.
- At the end, jump into the hole. Do not treat the last door as the exit.
If a teammate goes down, finish the hole first, then heal.
After Mole
Quota play: Levels 3–4. Next scripted chase: Wormy Chase.