WONDERLAND Last Trains: Levels 7–8
This page is only Levels 7–8. Full 1–8 order: Levels Walkthrough. The fight after level 8 is the Boss Guide; the parkour and cutscene are Ending.
Levels 7 and 8 are the last Zippy / Wormy / train loops. They start after Coaster Chase. Quota is at its highest here. Bank the train first, then spend leftover Tickets on the finale kit.
What to buy before the fight
| Priority | Item | Why |
|---|---|---|
| 1 | Train quota | Missing it ends the run before the boss |
| 2 | Stopwatch | Stops Wonder’s timer hunt from overlapping phase 1 |
| 3 | Hammer | One is enough for the finale |
| 4 | Wonder Dust / Bandaid Box | Parkour and shared lives after the fight |
Skip a first Minigun if it costs the quota. Loadouts: Store.
What to do
- Do not farm the coaster. Get off it and back on Zippy.
- Convert at Wormy only until the quota plus the Hammer / Stopwatch is covered.
- Board level 8 with the group. The five-phase fight starts after this train.
Next
After level 8: Boss Guide, then Ending.