WONDERLAND Store Guide: Prices and What to Buy
This page is Ticket prices and loadouts. Single-item notes live under Gear.
Wonder's shop sits on the run route. Spend Tickets here. Tickets also pay the train quota, so every purchase is a bet against the clock.
Wonder is both merchant and later hunter. If the timer expires, leave through the top hat in front of the shop rather than camping inside it. See Wonder.
Starting kit (do not rebuy)
These are already on you when a run starts:
| Item | Function |
|---|---|
| WonderLite | Flashlight. Skins hatch from Wonder Eggs. |
| HealthBox | Shared team lives. |
| Backpack | Inventory. |
| Wander Doodle | Map. Marks real routes and fake Rabbit doors. |
Shop catalog
Prices below are the listed Ticket costs from public item pages. Confirm in-game if a patch changed a number.
| Item | Cost | Listed effect | Buy when |
|---|---|---|---|
| Wander Doodle (Map) | Free | Map drawn by Wander | You somehow lost the starter map |
| Stopwatch | 80 Tickets | Time before a special someone arrives | Almost every run |
| Bandaid | 110 Tickets | Single-use heal | Any group that is already down a life |
| Radio | 140 Tickets | Talk to anyone else carrying one | Split groups on later maps |
| Wonder Dust | 150 Tickets | Short speed burst | Chases, train sprints, Mole / Wormy |
| Trumpet | 180 Tickets | Plays a triumphant tune | Low priority until you want a noise tool |
| Wander Mask | 280 Tickets | See them through walls | After Stopwatch / Dust, before weapons |
| Bandaid Box | 400 Tickets | Heal yourself or a friend | Five-stacks that keep dropping lives |
| Hammer | 450 Tickets | Tool crafted by Wonder for safety | Bring it into the finale |
| Lure | 450 Tickets | Throw to draw attention | Solo or when a teammate is grabbed |
| Wonder Mask | 700 Tickets | Hides you from them | Late run stealth. Community reports say it can break and backlash |
| Minigun | 1,000 Tickets | Loud, scary, very effective | Only after quota, heals, and clock are safe |
Loadouts
Solo
Stopwatch → Wonder Dust → Bandaid → Lure. Skip Minigun. You cannot spend Tickets if you miss the train.
Duo
One player buys Stopwatch + Dust. The other buys Bandaid or Bandaid Box + Wander Mask. Share the map callouts.
Five-player
Assign jobs instead of buying four Miniguns:
| Job | Buy |
|---|---|
| Clock | Stopwatch |
| Runner | Wonder Dust |
| Medic | Bandaid Box |
| Scout | Wander Mask |
| Closer | Hammer for the boss; Minigun only if the quota is already banked |
Radios help if the group splits to farm Lumins. They are optional when everyone stays on Zippy.
Tickets vs Gems
The run shop does not take Gems. Gems buy lobby Wonder Eggs. Codes such as RELEASE26 therefore cannot pay for a Hammer.
How to earn Tickets: collect Lumins, feed Wormy, watch the quota counter, then spend the overflow. Details: Tickets.