WONDERLAND Wiki

WONDERLAND Mini-games: When to Play or Skip

This page is when to enter or skip a puzzle room. How to solve piano, shape, lever, and maze rooms: Puzzles.

Mini-games sit on the escape route. Finish them for extra time and better Lumins. They are not optional flavor if you are short of Tickets; they are optional if Wonder is already hunting.

When a room is worth it

  1. The Wonder clock is healthy.
  2. You still need Lumins for Zippy or Wormy.
  3. The room is on the way, not a backtrack through Mole or Rabbit doors.

Skip the room if the train quota is already met or a chase sting has started.

Chases are separate

Mole, Wormy, the Star Angel ride, and the Wonder / Wander dance are scripted sequences. Play them as routes, not as piano puzzles.