WONDERLAND Mini-games: When to Play or Skip
This page is when to enter or skip a puzzle room. How to solve piano, shape, lever, and maze rooms: Puzzles.
Mini-games sit on the escape route. Finish them for extra time and better Lumins. They are not optional flavor if you are short of Tickets; they are optional if Wonder is already hunting.
When a room is worth it
- The Wonder clock is healthy.
- You still need Lumins for Zippy or Wormy.
- The room is on the way, not a backtrack through Mole or Rabbit doors.
Skip the room if the train quota is already met or a chase sting has started.
Chases are separate
Mole, Wormy, the Star Angel ride, and the Wonder / Wander dance are scripted sequences. Play them as routes, not as piano puzzles.